С гигантским котом
Видео-обложка
@image_1: the person, face — the single source of truth for their facial identity. Whenever the face is visible it must match this reference exactly: same face shape, same eyes, same nose, same mouth, same hairline, same hair. Do not take any clothing from this reference. @image_2: the same person, body — use for build, proportions and height ONLY. Also the single source for their clothing: they wear exactly the outfit seen in this reference, unchanged, in every shot. @image_3: THE ANIMAL'S SIZE ONLY — use this reference solely for how enormous the animal is relative to an adult human, and for its overall body proportions. Take the scale from here and nowhere else. Do not take fur length, fur volume or facial detail from this reference. @image_4: THE ANIMAL'S COAT AND FACE — the single source of truth for what the animal actually looks like. This photograph shows the same animal at its ordinary natural size; ignore its size completely and take only its appearance. Match its species, breed, body type, coat length and texture, coat colour and markings, head and muzzle shape, ear shape and set, eye colour and shape, and tail exactly as they appear here. Do not idealise it, do not make it fluffier, sleeker, heavier or slimmer than it is, do not substitute a generic or show-standard example of its breed. Reproduce this exact individual animal in every shot. The two animal references describe ONE single animal: the coat, build and face of @image_4, rendered at the enormous scale of @image_3. When the two references disagree about fur or build, @image_4 always wins. @image_5: LOCATION REFERENCE ONLY. Use this photograph solely to reconstruct the room: the same sofa, the same walls, the same floor, the same window light, the same room geometry and depth. Ignore any people in it — do not copy them. Keep the room tidy and ordinary. Reframe it vertically for a 9:16 composition. FEET — the person is barefoot in every shot. Bare feet, no shoes, no slippers, no socks, natural realistic feet with correct anatomy and five toes on each foot. Photoreal live-action footage, shot on a phone on a fixed tripod. Vertical 9:16 aspect ratio. 10s. Soft natural daylight from the window, cool neutral grade, no warm or yellow cast, fine film grain, ordinary consumer-camera look rather than cinematic. NON-IP — a generic ordinary animal, not based on any brand, franchise or character. SFX only, no music. A three-shot edit in the same room. Every shot is locked off, no camera movement, no pans, no zooms. Adjacent shots never repeat the same size. Composition on the golden ratio. Hard cuts, no dissolves or transitions. SCALE — constant across every shot, restated at each cut, and never reduced. The animal is enormous, exactly as huge as in @image_3: its head alone is bigger than the person's whole head, a single one of its front feet is wider than their face, and its body is long enough to cover the entire sofa from armrest to armrest. Lying on them, it covers them from their feet to their shoulders and spills off both sides of the sofa. It must never be rendered at its ordinary natural size, never as a merely large animal, never scaled down to fit the sofa or the person. Scaling it up must not change its build or its coat: at this size the fur stays exactly the length, texture and volume shown in @image_4, with the same silhouette. THEIR PERFORMANCE — calm and warm throughout, at a very low emotional level. Their mouth stays closed in every frame, their eyes stay at their natural size, their eyebrows barely move. No surprise, no shock, no alarm, no comedy, no big reactions of any kind. They are tired and at ease, and they are glad the animal is there. SHOT 1 — 0.0 to 2.0s. Medium shot of the sofa from the front, camera at seated height. The person comes into frame, barefoot, visibly tired, and lies down on their back along the seat with their head on the armrest, one arm across their stomach, eyes closing. They let out a long breath and go still. The animal is not yet in frame. SHOT 2 — 2.0 to 6.5s. Cut to a wide shot of the room, the whole sofa in frame, one continuous unbroken take. The colossal animal walks slowly into frame, its bulk dwarfing the furniture, its coat catching the window light. It places one enormous foot on the seat beside them — the cushion sinking deeply — then climbs on and lowers itself down in one long unhurried collapse, spreading and settling across their body. It does not jump, does not pounce, does not land hard. Their legs and torso disappear under the animal; their head, shoulders and both arms stay clear above its chest, the face fully visible on the armrest the entire time. They do not flinch and do not push. As its weight settles they simply lift both arms and wrap them around the huge chest and shoulder in front of them, hugging as much of the animal as they can reach, fingers pressing into its fur. Their eyes close. The expression stays soft and content, mouth closed. SHOT 3 — 6.5 to 10.0s. Cut to a close frontal shot on the two of them, the person's face clear at the bottom of frame and the animal's enormous head resting beside it, its muzzle, whiskers and eyes large and clearly readable and matching @image_4 exactly. They keep their arms around it, one hand slowly stroking its shoulder twice. The animal closes its eyes and breathes steadily, its flank rising and falling against them, and rests its head a little closer. They turn their face toward it, eyes closed, a small tired half-smile with the lips closed, and settle. Neither of them moves. Hold to the last frame. The animal is fully photoreal in every shot: real fur with a fine visible grain and natural sheen, true anatomy correctly scaled up with heavy muscle and enormous mass while keeping the exact proportions of @image_4, real weight settling into the cushions and into their body, never CG, plastic or cartoonish. It behaves entirely as a real animal of its species: it moves on four legs at all times, never stands upright on its hind legs, never uses its front feet like human arms, never holds or lifts the person. It sits in the room physically: soft-edged contact shadows matching the direction and softness of the person's own shadow, the same daylight key on both, the same lens character, depth of field and grain across the whole frame, no cut-out edges or halos, correct occlusion where its body overlaps theirs and the sofa. Its expression stays that of a real animal — calm, heavy, content — never anthropomorphic, never cartoon-expressive. The person's face is fully visible and identical to @image_1 in every shot from the moment they lie down. They match @image_2 in build and proportions, barefoot throughout, with natural relaxed body language and realistic weight and balance, their body reacting correctly to the animal's mass. They are never distressed, never frightened, never in pain. SPEED — real-time playback throughout, 24fps normal speed, no slow motion, no speed ramping. SFX only: quiet room tone, a long tired exhale, the deep creak of sofa springs compressing under enormous weight, the heavy soft padding of huge feet, the low deep rumble of an enormous animal breathing. No music, no soundtrack, no score, no speech. Negative: open mouth, gasping, shouting, wide eyes, staring eyes, raised eyebrows, surprised expression, shocked expression, alarmed face, comedic face, grimace, exaggerated reaction, panic, distress, fear, pain, struggling, pushing the animal away, wriggling free, face covered by fur, face hidden, different animal, different breed, generic animal, idealised animal, changed coat length, changed coat colour, changed markings, fluffier fur, longer fur, shorter fur, changed build, wrong muzzle, animal jumping, pouncing, landing hard, sudden movement, animal standing on hind legs, animal upright, animal holding the person, animal using feet like arms, anthropomorphic posture, human-like body, normal-sized animal, animal smaller than the sofa, animal fitting neatly on their lap, animal scaled down to the furniture, animal changing size between shots, animal getting off them, shoes, slippers, socks, deformed feet, extra toes, changed room, changed sofa, changed floor, clutter, mess, changed outfit, clothing from the body reference, outfit changing between shots, copying people from the location reference, changed face, face drifting between shots, anthropomorphic expression, cartoon face, human-like emotions, glowing eyes, multiple animals, stiff posture, mannequin pose, music, soundtrack, score, speech, text, captions, subtitles, watermarks, slow motion, speed ramping, camera movement, pans, zooms, handheld shake, dissolves, fades, transitions, cartoon, CGI look, plastic fur, posing, smiling at camera, warm yellow cast.

